![]() ![]() ![]() Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine-anything from ZBrush sculpts to photogrammetry scans to CAD data-and it just works. Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. “This demo previews two of the new core technologies that will debut in Unreal Engine 5,” wrote Epic Games in regard to “Nanite” and “Lumen,” which will allow developers to really stretch their talents with geometric detail and dynamic lighting, respectively.
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